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Klei griftlands
Klei griftlands








klei griftlands klei griftlands
  1. KLEI GRIFTLANDS MODS
  2. KLEI GRIFTLANDS CODE

If you do not specify this, there will be no preview image for your workshop item, and you have to manually add it later. previewImagePath: The path to the workshop preview image of the mod.Alternatively, description_file, which specifies the path to the file containing the description of the mod.description: (Mandatory) The description of the mod.title: (Mandatory) The title of the mod.

KLEI GRIFTLANDS CODE

Open that file with the code editor of your choice, and return a table containing these attributes (see the example below): This is the file that will be loaded by the game. This folder will contain all the files for your mod.

  • Go to the directory "mods/" and create a new folder, naming it whatever you like.
  • If "mods/" directory does not exist already, create it.
  • You will know that you are in the right folder if you see a "saves/" directory, "a", "log.txt", and other auto-generated files. If you are on the experimental branch, replace "Griftlands" in the filepath with "Griftlands_testing". On Windows, if you have the Steam version, the folder should be located at "%APPDATA%/Klei/Griftlands/steam-/", and if you have the Epic version, it should be located at "%APPDATA%/Klei/Griftlands// ". To create a new mod, perform these following steps:
  • If you are on Epic, debug mode can be enabled by going to "Settings -> Griftlands -> Additional Command Line Arguments" and entering " -debug" (without the quotes).
  • It enables debug options in the game, such as CTRL+R for quick restart, ~ (tilda) for debug menu, and CTRL+~ for debug console. > General -> Launch Options", and entering "-debug" as a launch option (without the quotes).
  • If you are on Steam, debug mode can be enabled by right clicking Griftlands in your steam library, going to "Properties.
  • It is strongly recommended that you enable debug mode for Griftlands, as it enables more options and makes modding easier and more efficient.
  • Some of the most popular code editors are VS Code, Sublime Text, or Notepad++, but you can use Notepad if you don't have access to these code editors, or if you are masochistic enough.

    KLEI GRIFTLANDS MODS

    You can make mods by copy and pasting existing code without understanding much Lua, but it is a lot less flexible, and it is harder for you to understand what went wrong in your code. If you are unfamiliar with Lua, check out the Lua documentation first. Lua is the programming language used to run Griftlands, and all of its core logic is written in it. You may unzip the files to anywhere you can access. The scripts of the game can be found in "data_script.zip". On Steam, they can be found by right clicking Griftlands in your steam library and selecting "Properties. You may wish to keep the game files ready for easy reference.Any operating system should work, as long as the operating system can run Griftlands. A copy of Griftlands on your computer.Before you start modding Griftlands, you need to make sure that you meet these following requirements:










    Klei griftlands