


If you do not specify this, there will be no preview image for your workshop item, and you have to manually add it later. previewImagePath: The path to the workshop preview image of the mod.Alternatively, description_file, which specifies the path to the file containing the description of the mod.description: (Mandatory) The description of the mod.title: (Mandatory) The title of the mod.
KLEI GRIFTLANDS CODE
Open that file with the code editor of your choice, and return a table containing these attributes (see the example below): This is the file that will be loaded by the game. This folder will contain all the files for your mod.
KLEI GRIFTLANDS MODS
You can make mods by copy and pasting existing code without understanding much Lua, but it is a lot less flexible, and it is harder for you to understand what went wrong in your code. If you are unfamiliar with Lua, check out the Lua documentation first. Lua is the programming language used to run Griftlands, and all of its core logic is written in it. You may unzip the files to anywhere you can access. The scripts of the game can be found in "data_script.zip". On Steam, they can be found by right clicking Griftlands in your steam library and selecting "Properties. You may wish to keep the game files ready for easy reference.Any operating system should work, as long as the operating system can run Griftlands. A copy of Griftlands on your computer.Before you start modding Griftlands, you need to make sure that you meet these following requirements:
